Board Game Review: Zombicide (Confirmed EPIC!)
I come from a family that plays
board games; it’s kinda tradition. Every time we’re all together someone whips
out a new game. We can spend hours talking and laughing together. Now would my
family be up for playing Zombicide? I’m not sure. Not because it’s a bad game,
but because it’s about Zombies (it’s just not their thing), but get a group of
my geek friends together and we can spend the whole day playing mission after
mission. We absolutely LOVE this game (in fact we just played a mission last
night!) Keep reading to learn more about why this game is so EPIC, after the
break of course…
Zombicide is a multiplayer (from one
player to six players, unless you have the expansion pack), turn-based board
game that uniquely ties together the elements of zombie survival, missions, and
teamwork. Your goal is to complete the mission and get off the board with as
few people dying as possible. In the original game there are twenty different
missions you can play. Each mission has a different goal (i.e. obtaining
supplies, getting objectives, etc.) as well as a different board layout. The
board is usually made up of six tiles, and each tile has the blue print of a
building and some streets. There are nine different tiles of board and they are
double sided, so you can potentially have up to a whole lot of different
street layouts (what? I’m not a math major!)
Every mission has a different board set up |
Once you pick your mission and set
up your board, everybody picks the character they want to be. The original game
has six different characters: Phil (the ex-cop), Wanda (the beautiful carhop),
Doug (the paper pusher), Amy (the Goth), Josh (the thug), and Ned (the crazy hermit).
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Phil, Wanda, and Ned |
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Josh, Amy, and Doug |
Each character has a special
ability. For example: Wanda can move two zones for each move action she takes,
Ned gets a free search action, Phil always starts the game with his trusty
pistol, etc. Each character has a matching character card which helps the
player track experience points, what items they have in their inventory, how
many wounds they have, and what their special ability is.
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Amy's Character Card |
With everything set up and passed
out, the beginning game weapons are randomly assigned and the game begins! Each
character begins the game in the blue experience zone. As you accrue experience
you move your tracker through the yellow, orange, and eventually red zone. Each
new zone gives you new ability but also increases the level of difficulty of
the game. Zombies begin to spawn at a higher rate, with greater number and
abilities. Each turn you have a set amount of “actions” you can take. “Actions”
include: moving board zones, searching a room or car, attacking zombies,
opening a door to a building, equipping a weapon, trading a weapon or aid card
with another player, and making noise.
Every game has spawning points for
the zombies. They can be on the streets and in buildings. Once every character
has taken his or her turn, the zombies get their chance. If any zombies are
already on the board then they attack or move (depending on where they are).
Then a spawn card is picked for each spawn point and the zombies’ turn is
over. Some spawn cards call for zombies to spawn in zones where there are
sewers in the streets (those are always fun…). If a character is in the same
zone as a zombie and it is the zombie’s turn, then the character will be
wounded. After two wounds a player is considered dead and removed from the game
along with any items they had in their inventory.
There are four different kinds of
zombies in the game and they all have different abilities. Walkers are what you
typically think of when you think of a zombie. They can only move one board
zone at a time and are the first to be killed. Fatties are large zombies and they
always spawn with two added walkers (three for the price of one… oh yay…).
Fatties can only move one zone at a time but they can only be killed by a
weapon that has a hit point of two or higher. Runners are exactly like walkers
when it comes to strength but they can move two zones per “move action.” These
guys can sneak up on you fast if you’re not paying attention. The abomination
is the strongest and hardest to kill zombie in the game. Thankfully he can only
spawn once in the whole game (although this rule is rather ambiguous and has a
full out debate going on online). He can only move one zone per turn but he can
only be killed by a Molotov Cocktail (which can only be created when one player
has both the glass bottle and the gasoline aid card).
Through out the game players are
collecting item cards. These are weapons (both ranged weapons and melee),
supplies (bag of rice, water, etc), and aids (ammo, scopes, armor, etc.). Each
weapon card has different stats and attack powers as well as the ability or
inability to make noise. Supplies typically are just for missions (our mission
last night was to find six supplies, put them in a car, and drive out of the
city). Aids can be very powerful. "Plenty of Ammo" allows the player to reroll
missed shots (you roll a die or dice to decide whether you killed a zombie
according to your weapon stats). The scope allows the player to target a
specific zombie (like the fatty two zones down from you). The Goalie Mask
protects you from receiving one wound. The Flashlight allows you to pick up two
items cards every time you do a “search action.”
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You may want to be careful when searching, sometimes that pile of rags turns into a zombie! |
There are three main reasons why I
gave this board game an EPIC review: one: the game mechanics are flawless; two:
this is the only game I’ve ever played where teamwork is essential and actually
makes the game more fun; and three: the artwork and attention to detail in the
figures, the board tiles, and the character and item cards is absolutely
beautiful.
I’m going to start with the mechanics. The creators of Zombicide (Guillotine Games) must have put thousands of hours into figuring out the game mechanics to this flawless game. I have never experienced frustration about how the cards, characters, spawning, etc. works. Each mission move smoothly without it ever feeling like it’s just impossible to accomplish (although this can greatly be affected by who you’re playing with and how good of a team you are).
Teamwork is essential to survival! |
Teamwork is essential to this game if you want to get everybody out alive. This is the only game where my competitive nature doesn’t make me end up hating someone by the end of the night! We work together as a team with every person giving input into each players turn. We discuss options and attack plans. Some people play with the rule that you can only talk to the people who are in the same board zone as you and if you do talk you, must lay down a noise tile. (I know I’ve talked about noise several times. This is only important because zombies move toward noise on the board if there is no line of sight). This makes the game feel more real and authentic, because in real life if I’m on one end of the street and my friend is all the way down on the other end of the street, and there is a hoard of zombies between us, I’m not going to scream down the street to them. But my friends and I don’t play this way (to each his own).
Lastly the artwork for this game is a wonderful mixture of grunge (this is a post zombie apocalypse world), gore, architecture, blue prints, and comic books. The style is very comic booky in regards to the character drawings and basic art. The streets are grunged up with graffiti, piles of guts lay in abandoned rooms, buildings are filled with what where normal rooms now vandalized and gorified. This game isn’t just fun to play. It’s fun to look at too. There is always a new detail to find in each room. There are also many different “Easter eggs” of other geektastic things lying around. For example: the character Ned has a smiley face button on his outer jacket. It has a splash of blood on it rather reminiscent of Watchmen (go back up to his picture in this post and see for yourself!).
All in all this game is definitely a must buy if you are a zombie fan or even just an avid board game player. I promise, if you get a group of people who can work together, this game will be the most fun you have had in a long time! Hanging out with friends, working together, and killing zombies: what’s more to love?
Generbeener hopes this review has inspired you to buy your
own copy of Zombicide. The world needs more Zombie Killers!
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